Immersive applications built for the Steam Frame headset with Godot 4 and OpenXR on ARM64 Linux.
The Steam Frame is a standalone ARM64 VR headset running SteamOS. Rather than streaming from a PC, these applications are compiled into native Linux ARM64 binaries that run directly on the device using Godot's OpenXR implementation.
An open, explorable virtual space inspired by the classic sci-fi concept. Switch between a jungle and a beach environment.
Read More →A 3D model viewer for inspecting objects on a pedestal inside VR. Models are hosted on 3d.pixelsoftware.nl.
Read More →A cozy, atmospheric campfire scene used as a POC for loading objects, basic collision, lighting, and audio ambience.
Read More →An inverse-kinematics demonstration for arm and hand tracking inside VR. Evolved into a lightsaber deflection practice experience.
Read More →Applications are authored in Godot 4.7.2 with the Mobile renderer and exported as a single, self-contained ARM64 binary with the PCK embedded. OpenXR provides the VR interface, while a custom locomotion rig handles walking, snap-turning, controller input, and haptic feedback.
The build pipeline stamps every export with the project version,
build date, and git short hash. Headless tests run with
env -u DISPLAY to avoid OpenXR startup alerts on
machines without a headset attached.
Development follows a rapid-iteration loop: prototype the scene in
Godot, import only the assets the scene actually references, run
the headless test suite, and export with
./tools/export.sh. The resulting binary is pushed to
the Steam Frame, made executable, and launched from the SteamOS
app list.
Because the exported binary must run directly on the headset, it has to be uploaded to the device. First put the Steam Frame in developer mode and create a device password by following the official setup guide: Steam Frame setup documentation.